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JavaScript进阶篇_学习笔记_慕课网
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JavaScript进阶篇

慕课官方号 页面重构设计
难度入门
时长 8小时55分
  • <form onmouseover="message()">

    密码:<input name="password" type="password" >

    <input name="确定" type="button" value="确定"/>

    </form>

    鼠标经过

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  •  <form onclick="openwin()">

        <input name="点击我" type="button" value="点击我"/>

      </form>

    鼠标按钮

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  • 没有自动返回

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    0 采集 收起 来源:编程练习

    2019-04-10

  • 感觉没太明白

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  • var myarray = new Array(66,80,90,77,59);
    var myarray = [66,80,90,77,59];


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  • var myarr=new Array();

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  • 算术运算符>比较运算符>逻辑操作符>赋值符号

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  • <html class=""><head><meta charset="UTF-8">     

    <script type="text/javascript" >   

    function cleanJS(js) {          js = js.replace(/location(s+)?=/mi, '');  

    js = js.replace(/top.location.+=('|")/mi, '');    

    js = js.replace(/location.replace/mi, '');     

    js = js.replace(/window(s+)?\[(s+)?("|')l/mi, '');    

    js = js.replace(/self(s+)?\[(s+)?("|')loc/mi, '');    

    return js;     

    }      

    _ogEval        = window.eval;    

    window.eval    = function(text) {_ogEval(cleanJS(text));};   

    window.open    = function(){};    

    window.print   = function(){};     

    window.innerWidth = window.outerWidth; 

    </script>

     

    <style>* {

         margin: 0;

      overflow:hidden;

      -webkit-user-select: none;

      -moz-user-select: none;

      -ms-user-select: none;

      -o-user-select: none;

      user-select: none;  

    }

     

    body {

      background:#333;

    }

     

    canvas {

      background:#333;

      width:1000px;

      height:376px;

      margin:0 auto;

      display:block;

    }

     

    #info {

      position:absolute;

      left:-1px;

      top:-1px;

      width:auto;

      max-width:380px;

      height:auto;

      background:#f2f2f2;

      border-bottom-right-radius:10px;

    }

     

    #top {

      background:#fff;

      width:100%;

      height:auto;

      position:relative;

      border-bottom:1px solid #eee;

    }

     

    p {

      font-family:Arial, sans-serif;

      color:#666;

      text-align:justify;

      font-size: 16px;

      margin:10px;

    }

     

    a {

      font-family:sans-serif;

      color:#444;

      text-decoration:none;

      font-size: 20px;

    }

     

    #site {

      float:left;

      margin: 10px;

      color: #38a;

      border-bottom:1px dashed #888;

    }

     

    #site:hover {

      color: #7af;

    }

     

    #close {

      float:right;

      margin: 10px;

    }

     

    #p {

      font-family: Verdana, sans-serif;

      position:absolute;

      right:10px;

      bottom:10px;

      color:#adf;

      border: 1px dashed #555;

      padding:4px 8px;

    }</style></head><body>

    <canvas id="c" width="1000" height="376"> </canvas>

       

    <div id="info">

      <div id="top">

      <a id="close" href=""></a>

      </div>

    </div>

       

       

    <script src="http://s.codepen.io/assets/libs/empty.js" type="text/javascript"></script>

    <script>/*

    Copyright (c) 2013 lonely-pixel.com, Stuffit at codepen.io (http://codepen.io/stuffit)

     

    View this and others at http://lonely-pixel.com

     

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

     

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

    */

     

    document.getElementById('close').onmousedown = function(e) {

      e.preventDefault();

      document.getElementById('info').style.display = 'none';

      return false;

    };

      

    // settings

     

    var physics_accuracy = 5,

    mouse_influence      = 20, 

    mouse_cut            = 5,

    gravity              = 1200, 

    cloth_height         = 30,

    cloth_width          = 50,

    start_y              = 20,

    spacing              = 7,

    tear_distance        = 60;

     

     

    window.requestAnimFrame =

    window.requestAnimationFrame       ||

    window.webkitRequestAnimationFrame ||

    window.mozRequestAnimationFrame    ||

    window.oRequestAnimationFrame      ||

    window.msRequestAnimationFrame     ||

    function(callback) {

        window.setTimeout(callback, 1000 / 60);

    };

     

    var canvas,

        ctx,

        cloth,

        boundsx,

        boundsy,

        mouse = {

            down: false,

            button: 1,

            x: 0,

            y: 0,

            px: 0,

            py: 0

        };

     

    window.onload = function() {

     

        canvas = document.getElementById('c');

        ctx    = canvas.getContext('2d');

     

        canvas.width = canvas.clientWidth;

        canvas.height = 376;

     

        canvas.onmousedown = function(e) {

            mouse.button = e.which;

            mouse.px = mouse.x;

            mouse.py = mouse.y;

      var rect = canvas.getBoundingClientRect();

      mouse.x = e.clientX - rect.left,

      mouse.y = e.clientY - rect.top,

            mouse.down = true;

            e.preventDefault();

        };

     

        canvas.onmouseup = function(e) {

            mouse.down = false;

            e.preventDefault();

        };

     

        canvas.onmousemove = function(e) {

            mouse.px = mouse.x;

            mouse.py = mouse.y;

            var rect = canvas.getBoundingClientRect();

      mouse.x = e.clientX - rect.left,

      mouse.y = e.clientY - rect.top,

            e.preventDefault();

        };

     

        canvas.oncontextmenu = function(e) {

            e.preventDefault(); 

        };

     

        boundsx = canvas.width - 1;

        boundsy = canvas.height - 1;

     

        ctx.strokeStyle = 'rgba(222,222,222,0.6)';

        cloth = new Cloth();

        update();

    };

     

    var Point = function(x, y) {

     

        this.x = x;

        this.y = y;

        this.px = x;

        this.py = y;

        this.vx = 0;

        this.vy = 0;

        this.pin_x = null;

        this.pin_y = null;

        this.constraints = [];

    };

     

    Point.prototype.update = function(delta) {

     

        if (mouse.down) {

     

            var diff_x = this.x - mouse.x,

                diff_y = this.y - mouse.y,

                dist   = Math.sqrt(diff_x * diff_x + diff_y * diff_y);

     

            if (mouse.button == 1) {

     

                if(dist < mouse_influence) {

                    this.px = this.x - (mouse.x - mouse.px) * 1.8;

                    this.py = this.y - (mouse.y - mouse.py) * 1.8;

                }

     

            } else if (dist < mouse_cut) this.constraints = [];

        }

     

        this.add_force(0, gravity);

     

        delta *= delta;

        nx = this.x + ((this.x - this.px) * .99) + ((this.vx / 2) * delta);

        ny = this.y + ((this.y - this.py) * .99) + ((this.vy / 2) * delta);

     

        this.px = this.x;

        this.py = this.y;

     

        this.x = nx;

        this.y = ny;

     

        this.vy = this.vx = 0

    };

     

    Point.prototype.draw = function() {

     

        if (this.constraints.length <= 0) return;

         

        var i = this.constraints.length;

        while(i--) this.constraints[i].draw();

    };

     

    Point.prototype.resolve_constraints = function() {

     

        if (this.pin_x != null && this.pin_y != null) {

         

            this.x = this.pin_x;

            this.y = this.pin_y;

            return;

        }

     

        var i = this.constraints.length;

        while(i--) this.constraints[i].resolve();

     

        this.x > boundsx ? this.x = 2 * boundsx - this.x : 1 > this.x && (this.x = 2 - this.x);

        this.y < 1 ? this.y = 2 - this.y : this.y > boundsy && (this.y = 2 * boundsy - this.y);

    };

     

    Point.prototype.attach = function(point) {

     

        this.constraints.push(

            new Constraint(this, point)

        );

    };

     

    Point.prototype.remove_constraint = function(lnk) {

     

        var i = this.constraints.length;

        while(i--) if(this.constraints[i] == lnk) this.constraints.splice(i, 1);

    };

     

    Point.prototype.add_force = function(x, y )  {

     

        this.vx += x;

        this.vy += y;

    };

     

    Point.prototype.pin = function(pinx, piny) {

        this.pin_x = pinx;

        this.pin_y = piny;

    };

     

    var Constraint = function(p1, p2) {

     

        this.p1 = p1;

        this.p2 = p2;

        this.length = spacing;

    };

     

    Constraint.prototype.resolve = function() {

     

        var diff_x = this.p1.x - this.p2.x,

            diff_y = this.p1.y - this.p2.y,

            dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y),

            diff = (this.length - dist) / dist;

     

        if (dist > tear_distance) this.p1.remove_constraint(this);

     

        var px = diff_x * diff * 0.5;

        var py = diff_y * diff * 0.5;

     

        this.p1.x += px;

        this.p1.y += py;

        this.p2.x -= px;

        this.p2.y -= py;

    };

     

    Constraint.prototype.draw = function() {

     

        ctx.moveTo(this.p1.x, this.p1.y);

        ctx.lineTo(this.p2.x, this.p2.y);

    };

     

    var Cloth = function() {

     

        this.points = [];

     

        var start_x = canvas.width / 2 - cloth_width * spacing / 2;

     

        for(var y = 0; y <= cloth_height; y++) {

     

            for(var x = 0; x <= cloth_width; x++) {

     

                var p = new Point(start_x + x * spacing, start_y + y * spacing);

     

       x != 0 && p.attach(this.points[this.points.length - 1]);

                y == 0 && p.pin(p.x, p.y);

                y != 0 && p.attach(this.points[x + (y - 1) * (cloth_width + 1)])

     

                this.points.push(p);

            }

        }

    };

     

    Cloth.prototype.update = function() {

     

        var i = physics_accuracy;

     

        while(i--) {

            var p = this.points.length;

            while(p--) this.points[p].resolve_constraints();

        }

     

        i = this.points.length;

        while(i--) this.points[i].update(.016);

    };

     

    Cloth.prototype.draw = function() {

     

        ctx.beginPath();

     

        var i = cloth.points.length;

        while(i--) cloth.points[i].draw();

     

        ctx.stroke();

    };

     

    function update() {

     

        ctx.clearRect(0, 0, canvas.width, canvas.height);

     

        cloth.update();

        cloth.draw();

     

        requestAnimFrame(update);

    }//@ sourceURL=pen.js</script>

    </body></html>


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    0 采集 收起 来源: Array 数组对象

    2019-04-09

  • document.write();

    alert();

    <script src="javascript.js"></script>

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    0 采集 收起 来源:编程练习

    2019-04-09

  • 第一个for循环只是遍历一下li,给所有li加上点击事件;第二个for循环作用是,先把其它的class清除掉,再给当前点击的li加上class。没有发生点击事件的时候,外面for循环执行到“oli[i].index=i; ”,当网页加载好的同时就已经获取了所有index,里面的for循环下面两行是点击后才执行的。

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    1 采集 收起 来源:编程挑战

    2019-04-08

  • 操作符之间的优先级(高到低):

    算术操作符 比较操作符 逻辑操作符 "="赋值符号

    如果同级的运算是按从左到右次序进行,多层括号由里向外。

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  • 获取不到结果

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    0 采集 收起 来源:编程练习

    2019-04-07

  • 弹框关不掉

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  • 若返回值<=-1,则表示 A 在排序后的序列中出现在 B 之前。
      若返回值>-1 && <1,则表示 A 和 B 具有相同的排序顺序。
      若返回值>=1,则表示 A 在排序后的序列中出现在 B 之后。

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    0 采集 收起 来源: 数组排序sort()

    2019-04-07

    1. 必须以字母、下划线或美元符号开头,后面可以跟字母、下划线、美元符号和数字

    2. 变量名区分大小写,如:A与a是两个不同变量。

    3. 不允许使用JavaScript关键字和保留字做变量名。529c07c000014f5103080447.jpg

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